Literary Classics as Video Games
With the success of Electronic Arts’ recreation of Dante Alighieri’s epic poem as a hack and slash Xbox 360 and PlayStation 3 videogame, The Atlantic asks if the “new video-game version of Dante’s Inferno [might] prove the perfect model for introducing readers to difficult classics?” (Can’t you just see them now: playing it in highschool classrooms? Me neither.) The Atlantic’s essay is lengthy and thoughtful, and it’s here.
Meanwhile Wired, who know a thing or three about all things electronic, have put together a list of classic literary works that might inspire games and gamers. Or as Wired’s gaming section, Game|Life quite succinctly put it, they’d “like to humbly suggest 10 more books that would make totally kick-ass games.”
Here’s the list, but it really warrants a trip to the site for Game|Life’s concise and quirky reviewlets of the works in question:
Meanwhile Wired, who know a thing or three about all things electronic, have put together a list of classic literary works that might inspire games and gamers. Or as Wired’s gaming section, Game|Life quite succinctly put it, they’d “like to humbly suggest 10 more books that would make totally kick-ass games.”
Here’s the list, but it really warrants a trip to the site for Game|Life’s concise and quirky reviewlets of the works in question:
- Huckleberry Finn, Mark Twain
- The Metamorphosis, Franz Kafka
- The Grapes of Wrath, John Steinbeck
- A Farewell to Arms, Ernest Hemingway
- Heart of Darkness, Joseph Conrad
- Gulliver’s Travels, Jonathan Swift
- The Canterbury Tales, Geoffrey Chaucer
- Siddhartha, Herman Hesse
- Invisible Man, Ralph Ellison
- Moby Dick, Herman Melville
Labels: electronic books
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